![]() ![]() Your attacks are tied to a stamina bar instead of Pokémon’s PP system. Whereas that system limits attacks based on a set amount of uses, in Coromon each move costs a certain amount of stamina to execute. Once your stamina is depleted, you’ll have to rest for a turn (or consume an item) to replenish your stocks, leaving you vulnerable to attacks.Īs such, the rhythm of Coromon’s battles feels slightly more strategic in that you’re encouraged to use powerful attacks sparingly to maximise the most efficient use of your stamina gauge.Ĭoromon feels designed for those who relish these small details. There’s an expanded equivalent to Pokémon’s Shiny variations, with Standard, Potent, and Perfect permutations of each monster to track down, each with different colour schemes. Coromon also does a far better job of explaining these intricacies than Pokémon does, directing you to a library which outlines the complexities of battling, type advantages, and new mechanics as they unfold. Similarly, the quality-of-life improvements are tailored to combat frustrations of yore, like a stink ability to temporarily stop random encounters, a teleportation system from the outset for fast travel, a toggle to quicken the dialogue, and an option to permanently run. This makes the old design ethos more palatable to a modern audience, although if you’re after something drastically different, you will be disappointed. Coromon is still very derivative at its core, with many locations, puzzles, and dungeons reminiscent of Pokémon and other Japanese role-playing games from the Game Boy Advance era. It’s a well presented throwback, with some neat touches, but for better and worse, it’s a very familiar experience. That includes the monster designs (since, like Pokémon, they’re also largely based on real animals) but plenty are still memorable, especially the later evolutions. They’re less cutesy and more intimidating compared to most monster-catching titles, best showcased in each starter Coromon’s final evolution, which all have comically jacked-up physiques. With around 120 in total, there’s plenty of monster variety too. While there’re varying difficulty options, Coromon’s default setting is no pushover. The adventure is structured around six Titan bosses, each preceded by a dungeon with trainer battles and some fun puzzles to conquer. These multi-phased boss battles are essentially damage sponges which often require you to restructure your team entirely – to capitalise on a weakness or plan status-altering attacks to survive the long game. To some they may sound like a chore, but they give Coromon a tougher edge that many fans have wished Pokémon itself would adopt.Ĭoromon might not win over anyone who’s already exhausted by the traditional Pokémon role-playing experience, but for everyone else this is a charming remix of those core principles, purposefully designed for enthusiasts of the genre. Its moveset expands even further as it evolves, and this only makes Cubzero more of a must-have Coromon.If you’re after a throwback fix before Pokémon Scarlet and Violet, you’ll find Coromon scratches a familiar itch and even does a few things better. ![]() Variety is the spice of life, and Cubzero is bursting with vigor. Cubzero can inflict Shock and Freeze, not to mention the ability to debuff. If you want a support Coromon, Cubzero has you covered too. For everything else, you have moves like Beat Up, which deals bonus damage based on how many of your team have fainted. Attacks like Splash are monstrously powerful against Fire-type Coromon, which is a big deal since Cubzero is weak to those dastardly flame spitters. You can really build your Cubzero into just about anything. The Cubzero line of Coromon backs up its fantastic stat spread with an equally fantastic moveset. This flat damage can be influenced by weaknesses multipliers. Water attack that deals damage equal to the targets level. Ice-based Physical attack that has a 10% chance of inflicting Freeze on the target.Įnemies who make contact with Cubzero will be inflicted with Shock.Ī multi-striking Normal attack that hits multiple times based on how many allies have fainted. ![]() Cubzero lowers the targets Defense by one stage. ![]()
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